Note: This is just my opinion. This is a blog – not claiming ANY facts or proof. Please do leave your thoughts.
Mike Arrington has a great post on the scam that a lot of ‘social gaming’ companies are running i.e. running offers like ‘fill out a survey’ or subscribe to some service, etc. that are basically lead generation. He goes after Zynga (not an expert so no idea whether he’s got a valid point).
While some offers are from legitimate companies like Netflix, a significant part of them take advantage of naive people (especially kids).
There’s an interesting part in the post i.e.
In short, these games try to get people to pay cash for in-game currency so they can level up faster and have a better overall experience. Which is fine.
Actually, it’s not fine.
Michael Arrington is missing that the MAIN component of these games is unethical.
It’s not just the lead-gen part that is unethical.
What is the underlying reason that people are paying real money for virtual tractors?
Contrary to ‘have a better overall experience’ the reason people do it is they’re addicted.
These games exploit the core human hunter-gatherer instincts to trap people into a loop of ‘leveling up’.
The Step by Step process is usually -
- Create a free component that gets people invested in a game.
- In the game replicate natural human patterns of storing resources etc. Basically tap into people’s core hunter-gatherer instincts.
- Link progress to paid items (or put restrictions which ensure that you cannot progress fast unless you procure paid items).
- In addition to tapping the hunter-gatherer instincts link in social hierarchy and social aspects to make leveling up even more attractive.
As bad as cigarettes? As bad as the matrix?
It’s all well and good to say people are free to pick their poison, survival of the fittest, etc.
However, a lot of the time it’s people who have no idea what they’re getting into. It’s hurting their health and a lot of other aspects of their lives.
Think about it this way -
- Take the real world hunter gatherer instincts and transfer it to a game.
- Let people draw satisfaction/happiness from games instead of real life.
- The games become more compelling.
- People start focusing more and more on the virtual.
- People exchange living in the real world for living in these social games.
That’s exactly what the matrix movies were about.
If 50 million people a month are buying virtual tractors and farming on virtual farms, there is absolutely no way you can spin it as a good thing.
This is not just speculation
Virtual goods and addictive games have reached a point where -
- China will not let non-Chinese companies sell virtual goods in China.
- Venture Beat is writing about the dangers of being addicted to social games. They talk about China -
The game is so addictive — with players setting alarm clocks at all hours of the night to check crops — that it “destroys jobs and relationships.” “Simplicity and stickiness are behind the global epidemic of farm games. Anyone can learn to grow crops within minutes and reap a reward for getting friends — or the entire office — addicted too,” said BloggerInsight Co-Founder Lucas Englehardt
An estimated 15 million urban white-collars spend more than five hours a day on Happy Farm, according to data from the game’s creator, Five Minutes.
- Now, thanks to Zynga and Farmville, we have this same epidemic spreading throughout Facebook.
How are we reacting to it? By praising Zynga. There are articles talking about how virtual goods are the next big thing and companies like Zynga are path-breakers because they are ‘monetizing’ social networks.
If by monetizing we mean getting people addicted and exploiting them – then yes.
The system is not that different from a drug dealer offering you the first few hits for free. Wikipedia and lots of other sources point out that game addiction is very similar to drug addiction.
Perhaps Social Games that exploit hunter-gatherer instincts should be banned
Perhaps it’s as simple as that.
Michael Arrington has done a good thing by highlighting the unethical offers linked to these games. However, the games themselves exploit people.
We can’t have tens of millions of kids around the world (or young people in their 20s for that matter) -
- Spending hours a day farming on virtual farms.
- Spending real money to buy virtual goods that they can’t even sell later.
- Exchanging the real world for a make-believe fantasy world.
- Mess up their careers and relationships because they’re cultivating virtual farms for hours and hours every day.
What is the social utility?
100 million people buying virtual goods and doing virtual things to virtual things does nothing for the world or for the people themselves - there is no amount of positive spin that can paint these social games as a good thing.
Its exploitation of people’s instincts and very unethical.
Closing Thought
- If you sell cocaine on the street corner you’ll probably get arrested and go to jail.
- If you package a social game online that addicts people and exploits them you can make millions legally and get praised for ‘monetizing’ social media.
Perhaps this is the new survival of the fittest. The new predators are not sabre toothed tigers – perhaps they’re unethical people exploiting naive people on the Internet.
Filed under: Reality | Tagged: ethics, lack thereof
Couldn’t the same thing be said of any entertainment. Books, there is no real value in books, once you take away the paper, it is just a virtual good and you waste all kinds of time with them. What about movies you spend $20 or 30 to go sit in a dark room and waste time living other people’s stories. Or TV, did you know over 80% of the people in the US actually pay for TV when they could get it free.
The addiction argument is just silly. People do things because they want to. Is it theoretically possible for people to be addicted to the internet or virtual goods. Yes, but to ban anything that isn’t tangible doesn’t deal with that. By your argument people could become addicted to many things (fast food, cars, books, video games) but we wouldn’t ban those.
The addiction is not silly. My wife who suffers from depressions spent close to 100 in the last week on this crap. When I was out of the country for 2 weeks I checked my credit card afterward and it was 700! It is a mode of escapism for some. A book only costs $30 and entertains for hours. It can be reread or given away. Something digital last minutes and causes the person to want more and act irrational such as lying about purchasing, buying gift cards to hide use, etc. It’s just as dangerous as an addiction to gambling or do you think that sort of addiction is silly too?
Sean, agree with you.
A lot of it is preying on humain instincts devleped over generations. Companies just try to hide it under cute sounding names – virtual products sounds better than ‘getting people addicted and exploiting their addiction’.
Hope you have good luck getting your wife free of the addiction.
Social games are not entertainment at the point that people start hurting their lives instead of simply getting a break.
The addiction argument is not at all silly.
If you were to take any mix of good influence, persuasion, psychology books (or research papers) you would find that most social games on facebook use some core principles very, very well.
we’re talking social proof, committment, social hierarchy, hunter-gatherer mentality, slot machine randomness, pavlov’s experiment, etc.
it’s some of the brightest minds and some of the most unethical people (not necessarily the same group) coming together to create products that really play on human psychology.
pit that expertise against a normal person who doesn’t even understand basic stuff and it’s rather unfair.
Well, I used to be a game addict for a while, and the tendency is always there to just plug in…
But you know? Turns out, I actually have some self control — yes, even as a teenager, I managed to sober up. I don’t blame the evil game companies for hooking me any more than I blame the credit card companies for “making” me rack up debt, Twinkies for “making” people eat them and get fat, or Jim Beam for “making” people drink it. It’s a choice. We’re creatures capable of emotion, impulse, *and* logic.
Eating sweets is an evolutionary preference, too. When we were hunter-gatherers, it was advantageous to stuff our faces with sweet fruits and berries. But now, not so much. People still manage to stay relatively thin and healthy, *and* enjoy themselves occasionally, thanks to self control.
Just my opinion, but one “from the trenches” both as as ex-fat person and ex-game addict.
You lose all credibility when you cite what communist China is doing.
Really? Would you kindly point out what China being communist has to do with it.